![]() The Colossus is the heaviest Javelin (the Internet has already dubbed it “Thicc boi”), and the only one capable of utilizing the heavy mortar launcher, rotary cannon, and flamethrower. That said, when the Storm hovers, it powers up its shields, conferring some additional damage and shield power. While it can use the same firepower as the Ranger, it has less armor. The Storm is a caster class, delivering devastating elemental attacks like fire, ice, and lightning. It’s not the fastest, or the most powerful, but it is the only Javelin capable of launching its ultimate ability while in flight. ![]() The Ranger is a good all-around suit, capable of delivering solid damage with a variety of firearms, as well as launching missiles with a shoulder-mounted cannon. The four Javelins currently available (there is absolutely nothing preventing the team from adding additional suits in the future) are the Ranger, Interceptor, Colossus, and Storm. The world of Anthem is filled with interesting characters. That said, it is no less impactful, full of surprises, and has characters that you’ll truly enjoy over the course of the game. In that way, Anthem feels very linear by way of comparison. While they do result in a different voice line, they are most commonly used to increase standing with the different factions in the game - I’ve not seen anything that I’d classify as a drastic change based on these ultimately binary choices. ![]() When you encounter conversation options, they are reduced to just two choices. While I can say that I’m thoroughly enjoying the story, I can’t help but be a bit disappointed at the further reduction of choice in the game, at least in terms of storyline. A rocket-powered class-based looter-shooter at its heart, Anthem represents Bioware’s attempts to fuse the two worlds together, with a dash of their signature storytelling style.įor RPG players like myself, the big question I had with Anthem going in was whether or not it was going to deliver the incredible stories and character interactions we’ve come to expect from the Bioware team. While the Mass Effect games dabbled in the shooter world with its intense and successful campaign and multiplayer, for Anthem it was time to throw in full tilt. As a result, we’ll periodically revisit our assessment of Anthem with reviews and impressions of the game’s state as the live service unfolds.īioware, the makers of rich and expansive epic role playing games like the Baldur’s Gate, Neverwinter Nights, Dragon Age, Mass Effect, and Knights of the Old Republic series of games wants to try something a little bit different. We saw this with other games like The Division, Diablo III, the Destiny series, and Warframe that were vastly improved over time. As the expressed roadmap is realized, much of what we see today could be vastly different. This review, like any other from the launch period of the game, is a single moment in time. As Anthem is an always-connected world and is capable of injecting world events without patches, the team at Bioware is able to drastically change the nature of the game at will. Before we get into the review proper, I have a bit of a caveat and a comparison to make that will explain while any review of this game is essentially a Javelin in motion.
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