Retro has primarily dealt with platformers since it finished up Metroid Prime 3 in 2007, releasing Donkey Kong Country Returns in 2010 for Wii and 2013 for Nintendo 3DS, Donkey Kong Country: Tropical Freeze in 2014 for Wii U and last year for Nintendo Switch, and Star Fox Zero in collaboration with Platinum Games in 2016 for Wii U. Although there is definitely disappointment in the news of Metroid Prime 4’s development being restarted, the news of Retro Studios taking over the game’s development has come as welcome news on social media, the studio’s past on the previous three Prime games helping in such a reaction. The EG report stated production would be headlined by the company’s main office in Japan, while Bandai Namco Singapore subsequently went on to a new project.Ĭonsidering the nature of the news and how it was delivered, you’d think the reaction could have been negative. However, a Eurogamer report suggested work was being done with Bandai Namco, who Nintendo have collaborated with on the past two Super Smash Bros games, Super Smash Bros for Wii U/3DS and Super Smash Bros Ultimate, alongside series creator Masahiro Sakurai’s studio Sora Ltd.Ī staffer at Bandai Namco Singapore’s studio implied the game on his LinkedIn profile last year, more or less confirming it was being made there or in collaboration with other Bamco studios. Since its original announcement two years ago at E3, Nintendo had been tight lipped as to who was making the game other than it wasn’t Retro Studios, and that development was led by a “talented new development team” according to Nintendo of America’s Bill Trinen in an interview at the show with IGN. In another tweet, Khan added that Retro was brought in not only as an effort to bring development together under one place, but after the developer pitched “their involvement and put together a demo that Nintendo liked.” “Some studios were trucking along saying it was going smoothly while it was on fire elsewhere,” he said. Takahashi added that series producer Kensuke Tanabe will work together with Retro Studios to “make this game something that will meet our fans’ expectations.” He went on to say that although it wasn’t a decision made “lightly”, it was one made to make sure MP4 would “stand shoulder to shoulder with the past Metroid Prime series titles.”Īccording to his sources, Game Informer’s senior west coast editor Imran Khan reported on Twitter that development problems stemmed from Nintendo’s “experimental ad-hoc development process,” adding that sections of the game were made in other countries. If we’re not satisfied with the quality, we aren’t able to deliver it to our customers with confidence, and the game will not live up to our fans’ expectations.” “Nintendo always strives for the highest quality in our games and in the development phase, we challenge ourselves and confront whether the game is living up to that quality on a daily basis. “Ever since the announcement, we have not been able to give you an update, but as a result of the continuing development since that time – although this is very regrettable – we must let you know that current development progress has not reached the standards we seek in a sequel to the Metroid Prime series. “We have felt it especially from the passionate words we heard when we first announced this title at E3. “We deeply understand the high anticipation that Metroid Prime fans have for this title,” said Nintendo’s head of development, Shinya Takahashi, in a video released this morning. Nintendo has announced that development on Metroid Prime 4 has been rebooted.ĭevelopment of the game, announced back at E3 2017 for Nintendo Switch in a very brief teaser trailer that only showed its logo, has been restarted and sent to Austin, Texas-based Retro Studios, responsible for making the first three games in the series on the Nintendo GameCube and Wii respectively in the 2000s.
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